Jeff's DMing Adventure

Re-warmed Leftovers

The quest begins in earnest. The party headed East to their first travellers’ temple. As the group travelled, you could see small groups of people kitted out with the same wagon as yours. Along the way, it was easy to hear the topic of conversation; all over the region, the travellers’ temples started to have a glow emanating the words on the back wall. After passing through yet another small and non-descript village, you came to a clearing in a copse of trees. In the middle of the clearing stood a building made of walls shaped from one big stone. The clearing and the building were in good repair. You know immediately as a “travelers’ temple” and it is well cared-for due to the widespread belief that performing upkeep will bring luck and curry favor with the gods. You step inside and see some glowing Draconic words and images on the wall across from the door.

After copying both the words and the images, and dusk started to fall, you hear rustling outside. In peeking through the windows, You see some human skeletons, a war horse skeleton and a zombie. With great effort, you defeat the undead horde. You find among the dead: three sets of armor, three long swords, rusty barding for the horse and the zombie with the gaping neck wound. Thinking in safety in numbers, you backtrack to the village. The only business you can find is the blacksmith.


April 5, 2017
The party was formed out of convenience, just by the mere luck of sitting at the same table at the meeting at Tweedham, Tweedham and Smith. In all, there were 12 tables that held groups of five to seven people. Everyone at the meeting represented their families and all shared a common ancestor; a horny Gold Dragon. The purpose of creating these 12 groups was to find the bulk of great, great, great grandpappy’s hoard. The first group will to split half of the treasure and the remaining groups will split the rest.

After the “reading of the will,” the groups were run through the Holo Dungeon to determine the performance of each group and each of the would be adventurers in those groups. This test consisted a series of simulated combat with increasing difficulty. A few people were shifted around.

When the test combat was concluded, the groups were sent to various inns in the capitol city. Your accommodations are one of the most luxurious, and the main floor holds several private rooms and a main hall holding a tavern. There is loud conversations, but a couple of groups are boisterously bragging of their results of the test combat and disparaging everyone else.

The stay at the inn and dinner and breakfast was arranged for everyone. You were told to report back to the offices of Tweedham, Tweedham and Smith no later than mid-morning.

When you arrive, you are given a few items to help you on your way:

  • A team of two cart horses
  • A four wheeled cart
  • A month supply of trail rations

And this advice on where to start:

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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